When adding an amp: Black means the weapon is not affected by the selected amp type, Green means the amp is used at full capacity and Red means the amp is too powerful for the weapon. The maxed column indicates the profession level where the learning period has ended.
  • Effective damage: Effective damage is based on average damage and is corrected for the hit rate of a maxed weapon.
  • Skill based: Damage is based on personal or custom profession levels. See help or the discussion tab for more details. Rows that are higlighted are missing profession level data.
  • Markup based: Dmg/PEC is calculated based on the markup of the weapon, amp and ammo.
  • Eco based: Markup value of the weapon is calculated based on a custom Dmg/PEC level.
To determine the decay of an item, see the guide "Calculate the decay of an item". Showing 1 of 56 items.


Hit profession:
Damage profession:
Amp markup:
Ammo markup:

Type: Planet:
General InformationStatsEconomyDamage typesMisc. InfoMindforceHit professionDamage professionSourcePersonal effects
NameClassTypeMF LevelRangeWeightDamageImpact RadiusAttacksDmg/secDecayAmmoCostMax.TTMin.TTMarkupDmg/PECEfficiencyStbCutImpPenShrBrnCldAcdElcSIBAmplifierAmmoConcentrationCooldownCooldown GroupHit ProfessionRec.MaxedDamage ProfessionRec.MaxedSourceDiscoveredFound onFound onPersonal effects
      meterkgHPmeter/minHPPEC PECPEDPED HP%HPHPHPHPHPHPHPHPHP   secondsseconds  LevelsLevels LevelsLevels VU   
UpdateComments:   (e.g. source) 


Latest update: 27-10-2021 10:36:57 (Local Time), Edit properties, Edit columns

Empty fields mean either not applicable or unknown value. Descriptions may be found when you hover the mouse over the column headers or cells.

Hosted by MindArk. All data is collected from users. There is no guarantee of accuracy. Use at your own risk. All images are © MindArk PE and are believed to be used under the terms of fair use.